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Exploring new worlds in virtual reality

December 22, 2020

How students will learn biology in 2021 (and beyond) as part of Dreamscape Learn

Editor's note: This story originally appeared in the winter 2021 issue of ASU Thrive magazine.

Imagine you’re a biology student studying hundreds of unknown species and microscopic life forms. Traditionally, you would walk into a classroom with four walls and a chalkboard to begin your learning journey. But instead, you step into a 16-by-16-square-foot space with a moving floor and blowing wind. Once seated, you’re transported light-years away to an orbiting intergalactic wildlife sanctuary full of endangered life forms that need your help.

Inside the pod, as your avatar, you’re immersed in a new world. You’re working in a virtual laboratory with a plethora of fictional animal species that function based on biological laws. You can explore, discover, observe and experience numerous hands-on problem-solving tasks that you can’t dream of or do within a traditional classroom.   

This isn’t a game; it’s ASU’s new virtual reality immersive biology curriculum called Dreamscape Learn, made possible through a partnership with Dreamscape Immersive. Based on the work of curriculum experts at ASU, students in the university and beyond will benefit from the new world order of education: VR immersive learning.

"Technology has caught up with what people used to think about, and we can now build an emotionally driven learning experience to teach really complicated subjects.”

Michael M. Crow, ASU president

VR learning can be much more powerful than lectures. A study from the University of Maryland showed that VR learning can improve recall by as much as 8.8% over traditional learning. A 2020 PwC report found that VR learners were four times faster to train than traditional classroom methods. But the bigger win is that learners were 3.75 times more emotionally connected to the content than classroom learners. 

Immersive video arcade meets IMAX theater

In September 2020, something delightful was making its way to education. Seventy-five designers, coders and educators at ASU were collaborating to create the first immersive learning biology curricula on this planet as part of its new partnership with Dreamscape Immersive.

According to Heather Haseley and Dan Munnerley, co-executive directors of the Learning Futures Collaboratory, education needs to create VR learning experiences through gameful design — using the intrinsic and extrinsic motivators embedded in games.

And that is what ASU and Dreamscape Learn are doing, opening a portal through VR technology that transforms how students experience learning and shapes their learning pathways.

To transport students to this intergalactic wildlife refuge and preserve life that’s extinct from across the galaxies, teams at ASU and Dreamscape Immersive turned a physical space in the campus’s Creative Commons into an immersive learning creation and experience site featuring a multisensory VR experience for students. Step into the pod, put on a VR headset that’s tethered to a computer backpack, strap sensors on your hands and experience the myriad of haptic sensations, bringing the experience to lifelike realness. Or for students outside of the immersive studio, they will still experience the scientific journey into “Alien Zoo” in either 2D or 3D.

Buckle up, you’re about to learn by doing, as you hurtle through space to a one-of-a-kind wildlife sanctuary far off in another galaxy. 

Creating authentic and delightful learning experiences

Except for the last few hundred years, almost everyone learned by doing, experiencing the world around them. 

“This notion of immersive learning, emotional learning has been beaten out of the system, and now VR is the tool to reintroduce learning by doing into education,” said ASU President Michael M. Crow.

“Alien Zoo” emerged from a script created by Walter Parkes and Steven Spielberg that didn’t make it to the big screen. So what did these two legendary Hollywood producers do? They transformed it into an immersive experience available at shopping centers — and now are using it as a basis for learning. 

Dreamscape Alien Zoo

The initial VR experience through Dreamscape Learn will be based on Dreamscape’s first VR adventure, “Alien Zoo.” Photo courtesy Dreamscape

Crow believes that delight has been missing from learning. “We haven’t been able to attach to the emotionality of pleasure and delight in learning — particularly in these generic subjects like math, science and history," he said. "Technology has caught up with what people used to think about, and we can now build an emotionally driven learning experience to teach really complicated subjects.”

In their 2020 “Virtual and Augmented Reality: Understanding the Race for the Next Computing Platform” report, Goldman Sachs identified nine use cases for VR and augmented reality that will drive market adoption; and education made the list with upwards of 15 million users by 2025 — but so did content creation for VR. 

“Storytellers can make anything come to life, but in science, you have to be accurate,” Crow said.

That’s where Michael Angilletta comes in.

Angilletta is an evolutionary biologist who leans more toward Bill Nye the Science Guy than a college professor. Angilletta is passionate about biology and the possibilities VR can bring to students. In 2017, he helped create ASU’s first digital biology courses and never imagined he would work with Hollywood storytellers to create a VR curriculum.

Now, Angilletta and Parkes and his team are collaboratively creating the science VR storyline and curriculum for the university’s first immersive biology class experience.

“The goal is for students to learn to think like biologists and solve problems, and VR is the hook to make this happen,” Angilletta said. “The biology curriculum will encourage them to master the same skills and the same knowledge to solve similar problems on Earth. We want to raise students’ critical thinking skills by immersing them in this world.”

Angilletta believes the only way to get students engaged in using critical thinking skills is to create exciting novel problems they can solve. “We have to provide learning goals and a pathway to achieve those goals, plus tell a good story,” he said. “My focus is to create engaging, emotional storytelling and realistic biology.”

Back to learning by doing 

Angilletta says that developing the first of 12 modules of biology curriculum with the studio’s storytellers was a constant back and forth between what would make a cool story versus what’s grounded in science and engaging in VR. 

“What makes virtual reality training so engrossing and effective is the immersive nature of the experience, which simulates a classroom,” said PwC’s Scott Likens, an emerging tech leader.

Dreamscape graphic

Likens adds that when learners are immersed in VR training, they are not distracted by outside influences such as texts and emails — common occurrences during online and classroom courses.

In addition to improved recall, the learning costs can be reduced by using VR. The PwC study found that VR training achieved cost parity with a classroom at 375 learners. 

“At 3,000 learners, VR training became 52% more cost-effective than classroom training, and it achieved cost parity with online courses at 1,950 learners,” Likens said.

So what does a compelling, emotional story grounded in science look like in a VR curriculum in “Alien Zoo” on another planet? 

“Imagine an animal eating another animal, and you have to do a ‘CSI’ thing and find out what ate it and how that affects the species,” Angilletta said. “Think about a population with a transmittable disease, like contagious cancers; they are rare on Earth, but they do exist, so as a biologist in this world, you’re concerned because you have to manage a population, not one individual, and that could affect the whole ecosystem.”

Angilletta says a student will walk away from ASU’s VR immersive learning with transferable skills like problem-solving, quantitative reasoning and collaboration. 

“Sign up for 11 a.m. VR, go into the pod and off to your corner or meet up with other biologists (in the virtual world) to work together solving critical species survival problems,” he said.

Likens adds that VR’s simulations and immersive experiences also draw learners’ eyes to the content and better capture users’ attention. 

“In the PwC study, VR-trained learners were up to four times more focused than people who took online learning and 1.5 times more focused than those trained in a classroom,” said Likens. “When learners are immersed in a VR experience, they tend to get more out of the experience and are likely to have better outcomes.”

Back to the future

“Imagine you’re in a classroom with a chair behind a desk that’s bolted to the floor. That ‘technology’ for how you sit in the room determines everything, it’s a fixed mode of learning,” Crow said.

But in the VR world, learners will shift from a passive approach to a more active approach of working through problems in groups. 

Crow says ASU isn’t stopping with the VR curriculum for biology but plans to create VR immersive learning curricula for all of its subjects, from architecture to nursing.

“What we’ve been trying to do is find ways to create more learning pathways than the ‘desk bolted to the floor,’” Crow said. “If we accept the model that there are multiple types of intelligence — emotional, tactile, spatial, verbal, etc., then why is our entire college system built on only two — verbal and analytical?

“With VR/Dreamscape Learn, we are coming full circle and getting back to how we were naturally meant to learn — how we learned for thousands of years — with more emotional attachment.”

Written by Jennifer Kite-Powell.

Top photo: Alireza Bahremand, a graduate student working with the Dreamscape Learn team and Meteor Studio, explores the “Alien Zoo” module. Photo by Jeff Newton

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Dreamscape Immersive, ASU launch bold partnership to bring cutting-edge virtual reality to learners worldwide

September 18, 2020

'Dreamscape Learn' to transform educational experience through exploration

Editor’s note:  This story is being highlighted in ASU Now’s year in review. Read more top stories from 2020.

Dreamscape Immersive, the world’s leading virtual reality company, and Arizona State University, the most innovative university in the United States, have teamed up to transform education through exploration.

The new partnership, Dreamscape Learn, merges the emotional power of the best Hollywood storytelling with the nation’s leader in online and digitally enhanced education to deliver fully immersive VR learning systems to the ASU community and beyond.

Dreamscape Learn will add avatar-driven VR experiences to both campus-based and online courses, starting with introductory biology and eventually expanding throughout the sciences and beyond. The partnership will also include the establishment of immersive, experiential Dreamscape Learn Labs on ASU campuses, where students will work beside leading-edge science, arts and engineering faculty to solve problems, explore and engage with virtual worlds and spaces that are attuned to specific courses and disciplines.


With the launch of this educational partnership, ASU joins a list of Dreamscape investors and partners that includes some of the biggest names in media and entertainment, including WarnerMedia, Viacom, Disney, AMC, IMAX, Steven Spielberg, and Hans Zimmer.  ASU President Michael M. Crow said the partnership will push the boundaries and set the standard for how people learn in the 21st century and help eliminate learning gaps for students.

“We’ve always known there is huge potential to unlock new learning realms for students by merging VR — and all that it empowers educationally and socially — with advanced, adaptive educational experiences,” Crow said. “Through Dreamscape Learn, students of all ages will be able to explore completely different worlds and perform complex learning, discovery and problem-solving tasks that you wouldn’t be able to do in a traditional learning environment or lab in a campus setting.”

Dreamscape CEO Walter Parkes adds, “We believe that 2020 will be seen as an inflection point in the history of education — the moment when society recognized it had both the urgent need and the digital tools to provide first-class educational experiences remotely to a previously unimaginable number of students in previously unimaginable ways. We intend for Dreamscape Learn to be a uniquely important educational asset moving forward.”

The initial Dreamscape Learn experience built for ASU students will be based on Dreamscape’s first original VR adventure, Alien Zoo, which transports users to an orbiting wildlife sanctuary for endangered life-forms from the far corners of the universe. The concept was developed by Dreamscape Immersive co-founder Parkes, along with Academy Award-winning director and producer Steven Spielberg.

For Dreamscape Learn, the Alien Zoo will become an immense VR “laboratory” that allows students to explore, observe and collect digital specimens and solve problems that reflect the key concepts taught in introductory biology. Working independently or in teams, students will confront issues arising in real wildlife refuges on Earth, such as treating infectious diseases, managing genetic diversity and balancing food webs. In doing so, they will complete the requisite coursework for introductory biology in an entirely new, experiential way. 

A student uses the Dreamscape virtual reality Alien Zoo experience from his desk

Dreamscape Immersive has created and exhibited VR experiences with a revolutionary proprietary technology that enables a level of immersion never before achieved in the industry. Unlike all other VR companies, Dreamscape’s leadership comes from the worlds of Hollywood motion pictures, the Disney world of imagination and theme-park attractions, and global live music events.

Parkes and Crow agree that teaching, learning and discovery are at the center of our society’s ability to adapt to new and unexpected challenges. They are designing Dreamscape Learn initiatives with full academic rigor to empower student learning, enhance learning outcomes and accelerate technological innovations that will have broad societal impact.

With more than 230 learning and education technology partners, ASU has long embraced technology as an asset in enhancing learning outcomes, both by expanding access to a university education and by enhancing the learning experience. Dreamscape Learn will offer new opportunities for education through exploration, providing virtual and augmented reality for learning, direct links to human cognition, intelligent tutoring through verbal query, and tools for group learning.

Dreamscape Learn is expected to be available to students in 2021 with rapid expansion into other subjects by 2022.

Top image: The initial Dreamscape Learn experience built for ASU students will be based on Dreamscape’s first original VR adventure, Alien Zoo, an orbiting wildlife sanctuary for endangered life-forms from the far corners of the universe.