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Dance and New Performance Technology:


December 05, 2002

WHAT: In summer 2003, the Herberger College of Fine Arts at Arizona State University is offering students from all artistic disciplines an opportunity to explore new performance technology in a two-week intensive workshop, entitled Summer Workshop in Performance Telematics II (SWIPT II).

The workshop will take place in the newly renovated facilities at the college’s acclaimed Institute for Studies in the Arts (ISA), which include interactive performance spaces, real-time 3D motion capture facilities and a teaching lab, and in the interactive performance and teaching facilities in the Department of Dance.

The workshop will be led by an interdisciplinary team drawn from the fields of choreography, interactive video, interactive sound, distributed performance and computer science.

Visiting faculty includes Bebe Miller, Company in Space, Paul Kaiser, Shelly Eshkar, Scott DeLahunta and H.C. Gilge.

Participants will be able to choose two out of six week-long seminars on an variety of new-media and performance topics. These hands-on seminars will run concurrently with a series of short workshops where participants will have the opportunity to put seminar content into practice through a collaborative creation process. 

Past and present participating students and professionals hail from Canada, Korea, Egypt, Argentina, the Netherlands, Germany, New Zealand and all over the United States.

Application deadline: January 15, 2003.

FOR MORE INFORMATION: Call 480-965-1891; visit http://isa.asu.edu/swiptII; or e-mail john.mitchell@asu.edu.

WHEN: June 16 through June 28, 2003.

WHERE: Herberger College of Fine Arts, Arizona State University, Tempe, Arizona.

HOW MUCH: There is a workshop fee of $1,200. ASU summer school credit is also available.

Housing option s include on-campus housing at $10-$15 a night and a nearby hotel for $39 a night.

A LITTLE MORE…


The six hands-on seminars are organized into three concurrent sessions each week, and grouped into the following three areas of study:

1) Getting data input from motion;
2) Exploring the technical and creative parameters of data; and
3) Looking at both of these in the context of performance and/or installation.

ONE: Numbers from Motion

1) Dance and Real-time 3D motion capture
2) Optical motion-sensing and environmental sensing

TWO: Structuring Information

3) Distributed Performance using Interactive Multi-media
4) Computational Strategies for the Arts

THREE: Applications in Context
5) Body-based sensors in performance
6) Interactive Multi-media for Performance and Installation

SWIPT II builds on the success of earlier workshops at ASU including CELLBYTES 2000 and SWIPT (2001).

Media Contact:
Megan Krause
480-965-8795
megan.krause@asu.edu