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Psyche Spirit Week encourages career exploration for K–12 Arizona students

September 19, 2023

Access ASU’s photo contest offers chance to win 1 of 4 VIP tours of School of Earth and Space Exploration’s centers in Tempe

Editor's note: On Sept. 28, NASA announced that the Psyche launch is now targeted for Oct. 12. The photo contest is still planned for Oct. 2–6, and Access ASU hopes to share participants' photos on the new launch date.

Access ASU, a K–12 enrichment division at Arizona State University dedicated to increasing access to higher education and preparing Arizona students for success, is celebrating the ASU-led NASA Psyche mission launch with a themed spirit week and photo contest for students throughout the state. The Psyche mission, selected by NASA’s Discovery Program, is scheduled to launch on Oct. 5, starting its journey to an asteroid orbiting the sun between Mars and Jupiter.   

Access ASU’s Psyche Mission Spirit Week aims to highlight the significance of career exploration for elementary, middle and high school students. By showcasing students’ imaginative costumes and themes representing professions related to space exploration, Access ASU hopes to inspire young minds to dream big and explore endless possibilities for their future careers.

RELATED: More ways to get involved with the Psyche mission

“The Psyche mission launch is an incredible event to inspire Arizona students and spark discussions about space exploration and STEM careers,” said ASU Associate Vice President for Outreach Allison Otu. “Since the Psyche mission transit will last six years (after which it will orbit the asteroid for about two years), we want Arizona middle and high school students to know there is a possibility they could work on the active mission as ASU students.” 

Psyche Spirit Week will run from Oct. 2–6 with the following schedule:

  • Monday, Oct. 2: Asteroid Belt Accessories Day. Students should design and wear a special accessory — belt, shoelaces, jewelry, purse, hat, glasses, etc. — that represents the main asteroid belt.
  • Tuesday, Oct. 3: Cosmic Careers Tuesday. Students should dress up as their favorite space-related career — astronomer, astronaut, engineer, journalist, chemist, etc.
  • Wednesday, Oct. 4: Out-of-This-World Wednesday. Students should sport futuristic or sci-fi costumes.
  • Thursday, Oct. 5: Asteroids and Aspirations. Psyche mission launch day! Classes and individuals can sign up for NASA's virtual launch experience via Eventbrite  and can follow along with the action at Kennedy Space Center in Florida.
  • Friday, Oct. 6: Galactic Team Friday. Students should dress up as different mission teams — teachers, scientists, engineers, Mission Control and more.

All Arizona schools and families are welcome to participate and share their photos from the spirit days for a chance to win a VIP tour visiting the ASU School of Earth and Space Exploration's space operations, such as the 3D Astronomy Show, the Mars Space Flight Facility and Science Operations Center. Parking, tour fees and a transportation stipend will be provided. Learn more about the photo contest, including how to enter, on the official contest site.

ASU leads the Psyche mission in partnership with Jet Propulsion Laboratories at the California Institute of Technology. Classrooms and families are encouraged to watch the Psyche launch live on Oct. 5 around 7:30 a.m. MST (exact timing is subject to change, so sign up for the virtual launch experience above to be kept in the loop on the latest timing).

The launch will begin a nearly six-year, 2.2 billion-mile journey to an unexplored asteroid of the same name. The team has hypothesized that the metal-rich asteroid is core material of a planetesimal, a building block of an early planet. Studying that object far away may give us insight into how Earth and the other terrestrial planets formed.To learn more about the mission, visit

Not in Arizona or not in K–12 but still want to take part in Psyche activities? Everyone is welcome to take part in the Oct. 7-8 NASA International Space Apps Challenge, in which participants will work on a variety of challenges, from designing a solution to better monitor wildfires to sharing the wonder of the Artemis mission to mapping moonquakes to planning a party for the upcoming launch of the Psyche mission to a metal asteroid. Find more information here

Top photo: Eighth grader Benjamin Graves, 13, shows off a NASA astronaut costume on Sept. 15 at ASU Prep in downtown Phoenix. In teacher Julie Johnson’s 7–12 robotics class, students spent the first hour making and decorating asteroid belt accessory string bags as part of the Psyche Mission Spirit Week. Photo by Charlie Leight/ASU News

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Students in ASU’s extended-reality degree programs use world building for social good

Worlds for Change Challenge welcomes undergrads, recent grads from any college.
September 19, 2023

Worlds for Change Challenge, which kicks off this Saturday, offers 2 financial aid packages as prizes

Students in Arizona State University’s extended-reality degree programs are learning how to build worlds in order to solve problems using the latest technology — and they're already earning accolades.

Extended reality, called XR, creates immersive, interconnected three-dimensional worlds using technologies that include virtual reality, augmented reality, artificial intelligence and blockchain.

The four transdisciplinary master’s programs in the Herberger Institute for Design and the Arts and the College of Global Futures teach learners how to tell stories and create experiences to solve problems, widen access to more people and seek justice – all by employing visions of futures and alternative worlds that they create.

The degrees are:

Nearly 40 students are enrolled across the four programs, and the goal is to increase that to 150–250, according to Jake Pinholster, founding director of the MIX Center and executive dean for enterprise design in the Herberger Institute for Design and the Arts.

Programming experience not needed

Students come from a wide variety of undergraduate degree backgrounds, he said, including media arts and science, graphic or industrial design, user experience and even film, theater and sculpture.

The master’s degrees, called XRts, for “extended-reality technologies,” do not require proficiency in coding, except for the media arts and sciences degree, which focuses on software development, he said.

“A lot of students feel hesitant about technology so we try to make sure they know you don’t need to come in with programming experience and you don’t need to be a Python wizard,” he said.

At the ASU California Center Broadway, students in the Narrative and Emerging Media program are getting help with the technology side with modules on coding, according to Nonny de la Peña, founding director of the program and a professor of practice.

“I’m training students to become producers and directors, not engineers. But they need to know how the sausage is made, and I do everything to support that,” she said.

And students are embracing it, Pinholster said.

“You just can’t be scared,” he said. “If you’re courageous with technology, even if you don’t know it now, you’ll be fine.”

Students in Los Angeles and Mesa can work together.

“Jake and I work hard to collaborate across campuses,” de la Peña said. “With the haptics lab, the gear we bought is also at the MIX, so there are ways for people (to work) together. We have a wonderful and fluid connection across the programs.”

The XR degrees prepare students for a variety of careers, not only in entertainment and journalism, but also in urban planning, health care and education.

“A minority of the work our students are doing has an entertainment focus,” Pinholster said. “It’s not the next round of Beat Saber or augmented-reality bonus content for a Marvel movie. Most of the worlds our students are creating using these technologies are for workforce development, health care, safety training, conservation,” he said.

Students already putting their degrees to work 

Much of the work is to benefit society. Students are now working on an AI project to help people who are vision-impaired, and students in California learned about how to use blockchain technology for social good.

Other students are building worlds to create empathy.

One of de la Peña’s students, Cameron Kostopoulos, debuted his project, “Body of Mine VR,” an immersive virtual-reality experience, at the SXSW 2023 festival in March. It also was screened at the Venice Film Festival earlier this month. The experience places the viewer into another body for an exploration of gender dysphoria and trans identity. He used a combination of several technologies, including Planar virtual-production technology, to create “Body of Mine VR,” which combines full-body, face and eye tracking with audio interviews. At one point, the viewer looks into a mirror and sees themselves blink.

Kostopoulos’ project won “Best XR for Change” award from the Games for Change Festival event in June, as well as the Special Jury Award at SXSW and a student BAFTA Award.

Calvin Stanley is a second-year student in the Experience Design degree program, having earned his undergraduate degree in human-centered design at a university in India.

“After my undergrad I worked a little bit in UX design, and being in the field of technology and seeing how the trends were going, I felt like I was working on something very screen-oriented and 2D,” he said.

“I saw that the field was going to 3D and XR, so I wanted to get into what was next, and this was the best university I found that offered that skill set.”

He has been learning to use the Unreal world-building engine, motion-capture technology, immersive digital platform Spatial as well as 3D printing and laser cutting.

The technology is constantly being updated.

“Once I feel like I’ve learned something and have a grasp of how it can be used, the next update rolls in or the next resolution comes in and we have to think about how it will be in the future, because this is future-based,” Stanley said.

“I’m now working on a project in 8K, but maybe in two years it will be in 16K.”

Stanley, who expects to graduate in the spring, already has his projects out in the public. As a student worker in ASU's Resilient Visions CoLab, he helped to create “Mission to the Future: Arizona in 2045,” an interactive exhibit at the Arizona Science Center. The lab used motion capture to create an animated AI character that talks to kids.

Now, Stanley and the lab are working on a project with the City of Hope Cancer Center.

“We’re working with women who are undergoing breast cancer treatment, and our research is along the lines of how a natural environment and breathing techniques can reduce stress,” he said.

“People in chemotherapy can’t always have access to those environments, so we’re trying to see if the same drop in stress levels happens in a VR environment. I’m in charge of creating the photorealistic environments of five national parks across the U.S.”

Stanley also is in discussions with the city of Mesa on an urban-planning project that would create an immersive visualization of different architectural approaches.

“With these projects, the narrative drives the technology and vice versa,” he said. “Some things are tough to explain without actually experiencing them inside of a space.”

Undergrads from any university invited to Worlds for Change Challenge

Undergraduates who are interested in learning more about world building and ASU’s extended-reality degrees are invited to participate in the Worlds for Change Challenge Kickoff this Saturday, Sept. 23, from 9 a.m. to 5 p.m. The event, open to any undergraduates or recent graduates, not just those from ASU, will be held in person at the MIX Center in Mesa or virtually on the Spatial platform.

No experience is required, and MIX Center artists and engineers will facilitate workshops throughout the day.

“The event is partially intended to drive applicants into the grad programs but also to diversify and make more accessible and inclusive the population that has access to authorship of these worlds and the ability to use these tools,” Pinholster said.

“We’re asking youth from around the nation and world to submit their vision of a positive future they want to see, and once submitted and signed up, they’ll get access to workshops and faculty to walk them through the process of translating their vision into a virtual world, whether that’s a video game, VR experience or augmented-reality app.”

The challenge will continue throughout the academic year, and the grand prize will be two financial aid packages worth $60,000 each that will fully cover tuition to one of the grad programs. Those who aren't eligible for the graduate school prizes can win $10,000 in cash prizes and XR technology.

The winners will be announced at the SXSW 24 festival next March in Austin, where ASU will be a presenting sponsor.

Top image of the ASU Media and Immersive eXperience Center in Mesa by Matter Films

Mary Beth Faller

Reporter , ASU News