ASU researchers to present at international conference on human-computer interaction


Photo of artist drawing

ASU researchers tracked and visualized the movement and pressure of an artist’s pencil on an easel.

|

A team of researchers from the School of Arts, Media and Engineering will present their work this week at the Association for Computing Machinery’s Conference on Human Factors in Computing, the premier international conference of human-computer interaction.

The team includes doctoral students Jennifer Weiler and Piyum Fernando and Assistant Professor Stacey Kuznetsov.

The team designed a research probe that unobtrusively tracks and visualizes the movement and pressure of an artist’s pencil on an easel. They conducted studies with artists and experienced art viewers to explore how sensing, visualizing and sharing these aspects of the creative process might shape art-making and -viewing experiences. In a paper titled “A Rough Sketch of the Freehand Drawing Process Blending the Line between Action and Artifact,” they explore future directions for human-computer interaction systems that sense and visualize aspects of the creative process and the social considerations for sharing and curating this intimate creative process.

All three researchers are traveling to Glasgow, Scotland, to present the paper at the 2019 ACM CHI conference.

The team is part of the School of Arts, Media and Engineering’s Social and Digital Systems transdisciplinary research collective. The SANDS group supports open participation in science and public engagement with scientific issues, and the research enables community knowledge sharing, artistic expressions and civic activism that emerge from amateur science work, according to Kuznetsov.

Stills from video renderings of artists' drawings

Researchers captured stills from video renderings of four different artists drawing the same object.

“We develop, deploy and study low-cost systems for creative science work in contexts such as hackspaces, art studios, citizen science communities, homes, schools or across social media platforms,” Kuznetsov said.

Visit sandsystems.org for more information about the research group.

Arts, Faculty, The GAME School, Students, Science and technology, Technology, Ira A. Fulton Schools of Engineering, Herberger Institute for Design and the Arts

More Science and technology

 

Woman points to a map while speaking.

From classrooms to the community, geographic information systems connect work across ASU

Do you use your phone’s map app to find the quickest route across the city? Have you opened the ASU map to locate a building…

A group of people pose for a photo in front of a large TV screen

Setting the stage for quantum leaps

Quantum computing is opening new possibilities for solving complex problems that are difficult for traditional computers to…

Wires covered in red, green, yellow, and blue rubberized coatings.

Study uncovers another way that opioid use, withdrawal affect the brain

It's already understood that long-term opioid use and withdrawal both lead to changes the brain, some of which scientists are…