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ASU Emerge to create a moon colony on campus

Immerse yourself on a futuristic moon colony at ASU Emerge event this weekend.
March 12, 2018

'Luna City 2175' will take audience to a future community grappling with how to be civilized

A good book can transport the reader into a faraway universe filled with rich detail. The ASU Emerge event will do the same thing this weekend, but the audience actually will be able to touch, see and interact with the newly created world.

“Luna City: 2175,” the title of the seventh annual ASU Emerge, will be a combined art, theater and museum experience that’s based on real research about what an extra-planetary colony would be like 157 years from now. The two-day event, March 17–18, will transform the Galvin Playhouse on the Tempe campus of Arizona State University and is free and open to the public.

The audience can interact with Luna City residents, played by actors, and participate in events such as a “conflict circle” or a funeral. They’ll see what a house will look like, how the residents feed themselves and what they do for fun. There will be artifacts, dancing and music.

About 180 people have been working for nine months to create “Luna City: 2175,” sponsored by the School for the Future of Innovation in Society, the Herberger Institute for Design and the Arts, the Center for Science and the Imagination, the Ira A. Fulton Schools of Engineering, the Interplanetary Initiative, the College of Liberal Arts and Sciences and the School of Earth and Space Exploration. The project was inspired by the vision of Kim Stanley Robinson, the writer-at-large for the School for Future of Innovation in Society. He’ll do a presentation on Saturday afternoon.

Interdisciplinary strategy

Nine months ago, dozens of experts, including planetary geologists, launch system engineers, architects, sociologists, political scientists, economists and artists, gathered in several intense all-day sessions where they presented research and hashed out what Luna City would look like, according to Jake Pinholster, co-director of the event and associate dean for policy and initiatives in the Herberger Institute for Design and the Arts and head of graduate programs in interdisciplinary digital media and performance design.

The team developed a “story bible” — an outline of the self-contained Luna City, which started as a mining and research facility and now is a spaceport and artists’ colony.

“We’re not just building the physical environment. It’s also about the story and how we think a human civilization will really evolve,” Pinholster said.

The story is about how people govern themselves in a place where they are forced to be interdependent in the face of a hostile natural environment.

“Right now, no one has ever been to space who didn’t go there specifically to go to space. So once people just start being people in space, what does it mean?” he said.

Building a new world

Over spring break, students were busy cutting, hammering and painting the physical world of Luna City, which will look different than what the audience might expect.

“I think when people envision the future of space travel, we base it off of ‘Star Trek’ and ‘Star Wars’ — everything is metal and plastic,” he said.

But in real life, metal and plastic can’t be manufactured on the moon and is expensive to transport, while bamboo thrives in the poor soil, can purify water and air, and provide food, textiles and building materials.

But also in real life, bamboo is expensive so the students used a five-step process to paint boards to look like bamboo.

Pinholster said that some students earn credit for working on Emerge, such as those in the Engineering Projects in Community Service program, known as EPICS, who were building an aquaponics system that will house both trout and tomatoes to provide food for Luna City.

The project is incorporating existing technology, including the AZLoop pod, a high-speed transportation device developed by ASU students for the SpaceX Hyperloop competition last year.

Suspending disbelief

Others who are creating the 3,500-square-foot Emerge universe are student workers, staff, faculty and community members. The project also solicited artists to participate, and one of them is Shomit Barua, a sound artist who also teaches writing at ASU. He created a sound installation that will be in the lobby, where the audience first encounters Luna City. “Ancient Passages” will use several speakers, each with a “captain’s log” narrative, describing the background of the community, which includes famines and cultural crises.

“It’s a humanizing effect to this history that we would normally just read as like a timeline,” said Barua, who became interested because he’s a big fan of Robinson’s books.

Barua created different characters and prompts, and then offered them to his writer friends, who created the monologues.

“It ended up creating a diversity of voices that worked out much better than if I had written them all myself,” he said.

The Emerge experience can be immersive, but the audience can choose to just observe, according to Kenneth Eklund, an artist in residence at the School for the Future of Innovation in Society who is helping to create Emerge. Eklund, who lives in Oregon, creates games to engage people in topics such as climate change, and is teaching a class this semester called “Play the Future: Engaging the Public with Serious Games.”

“The audience comes in at whatever level they’re at,” he said. “We need to be inclusive and I want to make sure that everyone is comfortable.”

But he’s eager to accommodate people are want to become immersed in a created world.

“People don’t always get this opportunity. They want to suspend disbelief and be in your fiction,” said Eklund, who’s worked at filling in the gaps in the story line.

“A lot of what I do is about making it so that there’s a fiction that’s doing as well as they are.”

“ASU Emerge: Luna City 2175” is free but reservations are required for the timed entrance. Click here for tickets and details.

Top photo: Fara Shippee, a sophomore majoring in mechanical engineering, cuts a metal tube while building an aquaponic system as part of the "ASU Emerge: Luna City 2175" set at Galvin Playhouse. Shippee and her classmates in the Engineering Projects in Community Service program, known as EPICS, are working on the project. Photo by Charlie Leight/ASU Now.

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Despite pressure to look pretty, ASU study finds women who work at it are judged as being less moral

More time on makeup means you could be judged as less moral, ASU study finds.
March 12, 2018

Research by professor, student reveals that high-effort 'beauty work' is frowned on

Women can’t win, it would seem.

While society puts intense pressure on them to look attractive, new research at Arizona State University has found that women who try hard to look good are perceived as being less moral.

The dispiriting results were revealed by a research project that measured people’s judgments of women who put a lot of effort into makeup and hairstyling to enhance their appearance. The paper, “How Beauty Work Affects Judgments of Moral Character and Consumer Preferences,” was recently published in the Journal of Consumer Research and was written by Adriana Samper, an assistant professor of marketing at the W. P. Carey School of Business at ASU; her co-author, Linyun W. Yang of the University of North Carolina; and Michelle Daniels, a doctoral student in marketing at the W. P. Carey School of Business.

“It was kind of depressing because there was this total paradox,” Samper said.

“There are so many incentives to look attractive but you shouldn’t actually seem like you’re trying to look attractive because then people won’t trust you. They’ll see you as less moral.”

Research has already shown the benefits of the “beauty premium,” she said.

“People who are more attractive get lower prison sentences, earn more money and are perceived as more socially adept and confident,” she said.

Adriana Samper is an assistant professor of marketing at the W. P. Carey School of Business at ASU.

So Samper and Yang created a package of seven online studies looking at how people perceive effort at “beauty work,” defined as makeup and hair styling that women do themselves. The subjects read vignettes about women’s beauty routines and, in one of the studies, looked at photos. The vignettes described a morning routine for a woman who spent either an hour and 45 minutes (high effort) or 10 minutes (low effort) on beauty work.

The moral judgments were based on two factors, Samper said: “It has to be transformative and it has to be transient. It has to make you look different and not last for a long time.”

Respondents were judging that the women who used high effort were “misrepresenting” themselves by changing their appearance in a transient way, she said.

Some of the results were:

• Women who exerted “high effort” on beauty work were rated as being less moral, less likely to engage in moral behaviors, such as returning a lost wallet, and more likely to engage in immoral behaviors, such as inflating their expense reports, than women who had “low-effort” beauty routines.

• Women who expended a lot of effort on skin care, such as using cleansers and moisturizers, were not judged to be less moral because those actions don’t change short-term appearance.

• When the respondents looked at photographs, women who were of average attractiveness and used high effort in beauty work were judged as less moral than women who were already attractive and also used high effort.

• Women who exercised so they could look better were not judged to be less moral, because the effect was not short-term.

• Moral judgments were mitigated when the high-effort beauty routine was for a specific reason, such as a job interview or a social event. In that case, the woman was not perceived to be less moral.

Daniels said that one of the pre-tests showed respondents’ bias toward “low effort” beauty routines.

“Everyone said they spent less time than the average. Clearly, there was this idea that they didn’t want to talk about it,” she said.

Michelle Daniels is a doctoral student in marketing in the W. P. Carey School of Business at ASU.

Daniels joined the project as part of her honors thesis for her undergraduate marketing degree in 2013. She was involved in a study that tested perceptions of an actual makeup brand by women who use cosmetics. They saw the items with one of two marketing slogans: “Being Yourself Matters” or “First Impressions Matter.” The women who saw the “first impressions” version were more likely to buy the products, aligning with the concept that it’s OK to put effort into transforming your appearance for an external goal.

The research has real-world use for cosmetics marketing, Samper said.

“A lot of ads will emphasize how effortless something is: ‘Spend a few moments and you can look flawless.’ Or they’ll say that it taps into your natural appearance, so it doesn’t feel like it’s a big change,” she said.

Samper was on the team that produced research published last year about products, such as cupcakes and napkins, that consumers consider “too pretty to use” because of the effort that went into creating them.

“… While people value the effort put into making a product beautiful, they frown upon certain types of effort that go into making a person beautiful,” the current paper concludes.

One variable that the team didn’t include in this research was perceptions of plastic surgery, and Daniels will likely pursue that angle in her dissertation.

“Plastic surgery is in this domain where it can be seen as not effortful, because it can be a quick fix, but you are undergoing surgery and it’s long lasting.

“There something really interesting there.”

Top photo courtesy of

Mary Beth Faller

Reporter , ASU News